Star Wars: Exiles

Obelisks, Cultists, and Imperial Spys... Oh My!

Having had a hilariously weird time of rescuing little girls from apocalyptic death cults and reading strange obelisks, our intrepid team of convicts finally found themselves with a couple of less esoteric tasks to complete. With reassurances from Xzun they hooked up with the local rebel cell, led by Pellm, and executed a raid on an Imperial transport. They managed to get out of this encounter with the objective, a cargo hold full of explosives, and zero loss of sentient life. We blew up both the ship and its complement of guard droids, acquiring a fantastic new cortosis-weave “walking stick” for everyone’s favorite blind totally-not-a-Jedi.

The next morning we received a garbled message, written in half pictographs and half horrific misspellings by SCMY, which Dyn, Xzun, and Zyr debated the meaning of while Saralle went out for a walk in the grove. While the totally normal blind lady was out on her walk, she found herself accosted by a trio of weirdo stalker kidnappers from the local Creepy Monastery who wanted to stuff her in their burlap sack and carry her off “for her own good.” Unfortunately for them she had long since run out of fucks that morning, and managed to both restrain one of them with their own handcuffs and use her new “walking stick” to rearrange the face of another. She then signaled the rest of the team with her commlink, leading to a short deployment montage as they scrambled/jetpacked up the ladder to the surface.

The trio of Creeps tried desperately to run away once they realized they were outmatched (with Zyr shooting the gun out of one of their hands, Xzun yelling a lot, and Dyn charging them), but were stopped by the combined influence of Saralle’s ass-kicking ways and Dyn’s terrifying calls for their surrender. A frank conversation was had with the three scumbags, with Dyn talking to them about a bunch of boring mystical crap no one else cares about, and they were sent on their way with a clear message: Return unannounced and we will burn everything you know and love to the ground. Then we had tea.

Having deciphered enough of SCMY’s message to know we were either supposed to kill or talk to a haberdasher in a distant fishing village, we headed off to see about a hatmaker. After engaging in legitimate commerce with this purveyor of chapeaus, with Zyr showing great interest in new headgear and Xzun ordering a ridiculous new custom hat, we learned that he was an Imperial spy and a member of the native population of Arcanus. Saralle went out for pretzels, and Xzun shot the spy in cold blood. The spy didn’t bleed, which was weird but a bit outside their ability to investigate at the moment. Dyn mildly chided Xzun for being new to this whole “quiet assassination” thing, with Zyr similarly shaking his head, and they decided to cheese it before the fuzz could appear. Saralle wandered back in as Dyn was lighting the place on fire to conceal evidence, and was utterly disgusted by how sideways and amoral the day had gone.

As they watched their handiwork burn, Dyn, Xzun, and Zyr learned that the Imperial haberdasher-spy had an old mansion out in the swamplands. Saralle refused to accompany them to the mansion, instead heading off to An Drochaid Castle to meet with others of the local native species. The other three engaged in a bit of larceny, breaking into the mansion and ransacking it for more information on the Imperial’s activities (and definitely, totally not valuables). When we got to the basement we found an absolute horror show, learning that the haberdasher had been skinning humanoids for crafting materials. Dyn and Xzun immediately lost any sense of regret over murdering the spy. Dyn secured the spy’s communications terminal in a manner that will eventually allow him to go through everything on its hard drive, and with Zyr’s help they “acquired” both a stash of goods from inside the mansion (credits, a necklace, and a deed that we burned up) and the spy’s fan-boat transport. They then began heading back towards the grove to stash their newly gotten gains.

Saralle, meanwhile, had a fantastic time at the local native drum circle/festival. She signed the group up for some kind of sacred hunt for the Mother Chuub, and sampled the local cuisine/brews. The session ended with the other three in flight and her in the midst of the festival, with Plot likely coming round the corner shortly…


edgey TinWeasel

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